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Miitopia Pop Star
miitopia pop star

























Miitopia Pop Star Full Intent Is

A remake for Nintendo Switch was announced in. The official unofficial subreddit for Miitopia, a JRPG released worldwide July 2017 on the Nintendo 3DS. But I can see Cool working nicely for the extra damage and dodge chances. If your full intent is going for Min/Maxing: My Pop Star is Laid Back and he shrugs off so many status effects.

The only way to get a Tank's Speed past 0 is by feeding it grub. First off, Tanks don't get any Speed stat gains by level up, meaning that at 0 speed their turn is always last. Although it has powerful attacks, and the highest base offense and defense stats in the game, the Tank is held back for several things that were done for "balance", but end up hindering it much more than needed.

However, a Tank can still attack without MP if their personality is Airheaded or Energetic, as their respective quirks, Oops and Charge, gives a change for them to attack, but in exchange for not being able to choose a target for Oops and small recoil for Charge. Note The out of ammo message also appears when the Mummy enemies swallow their weapons, while every other class can still punch the enemy for low damage. Attempting to attack without MP results in the game saying they're out of ammo.

Basically, the Tank isn't actually the best at either of its supposed party roles. If you want to go further with stats, despite the Tank having the highest base defense, the Chef actually ends up with the highest thanks to their frying pans also boosting defense, at 421 and 432 respectively at level 50. The Warrior's is only slightly weaker at 451, and the Cat's is just a little weaker than that at 445. At level 50, the Tank's max possible attack stat is 453.

There is no helping a Pop Star angry at a Tank outside of another Pop Star in the party, and the Pop Star has better skills they should be using. Having a Pop Star in the party is basically required should an AI Tank be in the party, since they can alleviate this with their Love & Peace skill, but even then, it is very limited, as the skill can only be used on allies. Using Hyper Sprinkles can get around that, but the player won't have them until well after Tanks first become available. If an AI-controlled party member is a Tank, expect them to rashly spam these moves and get your party mad at them. The Tank learns both of these skills early-on, learned at levels 3 and 5 respectively, and don't get any other attacking skills until later.

Or one of your Circle K favorites, like Polar Pop, candy, snacks, and more.Best for those who want a challenge: Miitopia isn't as intense as other RPGs out there, but it can get tricky in some places. However, you can guarantee that more MP restoration will be used for Horse Whispering, once to completely fill their MP since full MP is required and a second time to refill afterwards.As luck would have it, heres a follow-up piece For Miitopia on the 3DS. This shouldn't be an issue for the player, however, since the horse stays with them throughout the entire game and their friendship should be very high by the time the class is available. Because of this, the Tank has significantly more attack options, but only if their friendship is high enough. The horse's Mounted Attack and Snort do not consume any MP and the AI prioritizes using horse attacks if the horse decides to join in their turn. The addition of the horse in the Switch version did improve the Tank since MP management is less of an issue.

Despite the many negative flaws of the Tank, the Flower job is either the second-worst or outright worse than the Tank. Having a Pop Star in the party is basically required should an AI Tank be in the party, since they can alleviate this with their Love & Peace skill. Theives food nabbing allows you to improve the stats of your team faster while the Pop Star can be used strategically in.

miitopia pop star

The Tank, while considered low-tier due to the MP costs and high chance of angering other party members, at least has the benefit of having very high defense and damage output. Its magic attacks, Bluster (single-target) and Hurricane (hits all enemies), run on its mediocre Magic stat (other jobs that heavily use magic tend to have max Magic at the 100's without grub and equipment bonuses). Can break player strategy if the AI happens to use it on the player-controlled Mii, a Mii who was deliberately given hyper sprinkles, a Mii in a good mood, or a Mii who would be needed for non-offensive attacks like a cleric or pop star. Flower Power note Gives "anger" status effect, which enables performing two actions in a single turn at the cost of player control. Aside from several HP recovery skills (which can be relied more on the Cleric or the Chef, the former having the most skills for basic HP recovery (both single-target and all allies, each tiered by power) and the only non-Life Sprinkles method of 100% success revival, while the latter is a rather defensive Combat Medic), its other skills are rather plain: Life Dew is its only revival skill (which has a significant chance of failure).

The Kind personality is near-universally considered to be the worst personality overall. Boasting a high level of HP, Attack. Warrior - The Warrior job is one that focuses on single-target damage and party defense. The game starts out with a total of six options, while other job batches will become available once players have progressed past certain points. The Switch version's Horse Whispering skill gives players more reason to play the Flower, however, as the skill heals all allies' HP and the entire party will be in a good mood, increasing damage output.The 'default' jobs in Miitopia are the ones available for the first world.

If it succeeds, the affected monster will leave the battlefield, costing you the EXP, Gold and possible grub from actually defeating it. The worst quirk of the entire set is the Spare quirk, which when triggered, will cause the Kind Mii to feel bad for their target and try to spare it. They are good early game and when the entire party is together for the first time at Karkaton, but this wears off as the bonds grow later on, and it isn't hard to get everyone to level 10 friendship, with the only added benefit being the increased chances of triggering due to how similar they are functionally. The latter is especially redundant on the Warrior and Elf, as the former has Proud Protector note A skill that uses a turn to protect allies and themselves with reduced damage on the user, and the latter has Counter Arrow note A passive skill that stops enemies from attacking friends.

miitopia pop star

Quirk may have the user become immune to non-damaging attacks that cause status ailments, but functionally, the Cool personality has a quirk that does exactly that. Starting with the positives, three of their quirks do have good uses. The Laid-back personality set can be just as bad as the Kind personality set if not worse. She had to evacuated from Greenhorne to the safer place.

While it's handy if the user has low defenses, it could be bad if the ally also has low defenses. The other quirk is Hide, which the user randomly cowers behind other Miis using them as a Human Shield, causing them to take damage in their place. Cadge steals other Miis' healing items when the Laid-back Mii has run out of them to use them themselves if the allies have any, which in turn robs other Miis of their own healing items note Fortunately, if the Player Character has this personality, as long as the battle isn't set in Autobattle, this will never trigger. These three quirks are good, but big negative is that they don't really do much to make up for the other two quirks, as they will start quarrels more frequently than any other personality. Finally, the Slack Off quirk can conserve their MP in exchange for making their attacks weaker, which can allow for more skills to be used.

Like the Kind personality above, giving a Chef or a Tank a Laid-back personality will hurt a lot.

miitopia pop star